So, up until you complete the Tomb of Annihilation, this is basically a 3 mana spell that says Venture into a dungeon that you can cast every turn
Instead, it was merely part of the more significant problem that needed to be fixed
There are incredibly oppressive ways to Sneak Attack this into play and ramp into a dozen Treasure tokens to keep the party going into the second main phase
[88] Wizards was even reluctant to advertise the game because they were unable to keep pace with existing demand
Then Wizards dropped the best planeswalkers in MTG had ever seen onto the battlefield in 2007, and everyone collectively went, Wait so who am I now? Suddenly, dragons, mind mages, and a suspicious number of shirtless heroes were doing my job for me
The 7 MV is massive for a red sorcery that may not even guarantee victory or advantage