Historic also has Dragonskull Summit, so that issue is further exacerbated
The "nine lives" gag is still there, the stealing opponent's cards is there, but the focus on artifacts, though flavorful, was eventually deemed too narrow
For this particular card, having Equipment attached to Cloud or any other Creature lets you draw cards, per equipped Creature
I don't like the fact that Charizard has a high retreat cost since you could have to discard all four energy cards when you use Scorching Whirlwind and then you would have to make Charizard feint the next turn because you wouldn't have the sufficient amount of energy cards to retreat Charizard
Though were primarily focusing on card draw here, the one life gain on trigger may be relevant in your deck as well as an enabler for other cards, like Archangel of Thune or Cleric Class
even Healing Salve is a winner when you combo like that