I hope that you enjoyed my Top 12 new cards, see you next week for the next bout of fun.
Electro excels in decks built around cantrips and cheap burn spells , turning every interaction into incremental mana and potential lethal damage
Let's not go into Sphinx of the Second Sun, just trust that it's a triggered ability that triggers at the beginning of your postcombat main phase
That's: for Whitemane Lion for Equilibrium for Azorius Aethermage Free Aura Shards and Glare And the result is bouncing a foe's dork, drawing a card, destroying an artifact or enchantment and tapping something
It also must be sacrificed at the beginning of the next end step
An instant-speed wrath is still useful since you can hold up countermagic if you dont need to wrath, and the devastation is immense if your opponents dont know how to play around it