So you will need to do a combination of challenging, to keep your opponent's characters off the board, and questing to gain lore to win the game
With Dominaria's recent release with the Historic mechanic that proves that "batching" is successful, I bring you a new mechanic idea, "Adventuring Party"
The next example is 2 fakes imperial recruiters coming (presumably) from 2 different counterfeiters trying to make my life harder and kill this game
However, this price wont stay this low as Modern Horizons 2 product will eventually dry up, in conjunction with the demand from Commander players
IMPORTANT: Due to the age of pre-2018 sealed EDH pre-cons, significant tearage or wear is possible
Below is a former Standard werewolves decklist that now falls under the Pioneer umbrella: Planeswalker (4) Creature (18) Tovolar, Dire Overlord x4 Kessig Naturalist x4 Hound Tamer x2 Prosperous Innkeeper x4 Reckless Stormseeker x2 Outland Liberator x2 Instant (8) Play with Fire x3 Cinderclasm x2 Demon Bolt x3 Sorcery (2) Rabid Bite x2 Enchantment (4) Ranger Class x2 In Search of Greatness x2 Land (24) Cragcrown Pathway x4 Rockfall Vale x4 Mountain x8 Forest x8 I didnt have a ton of wildcards when I built this deck so theres definitely room for a lot of improvements