BLADEHOLD WAR-WHIP The top five of the year are largely interchangeable, and to say that any one of them is better is obviously just my opinion, but also heavily depends on the type of deck youre going to put them into
The commander cards that got previewed sometime had me concerned as that was our first look into the set
Promotional Cards These cards do not belong to a traditional set and can be tricky to identify
This is going to be a very important mechanic as it intrinsically supports a lot of the sets Draft archetypes
For a reasonable 3 mana cost, players can activate their Traveling Chocobo and use it to play any lands or other Chocobo/bird cards in their deck, provided they're in the top spot, potentially gaining a significant upper hand in either standard or commander game types
Giving the ability to Clue tokens gives those artifact tokens more use beyond just sacrificing them to draw cards, and Merchant of the Truth has respectable stats and relevant creature types without all the other text