Adept Watershaper Adrix and Nev, Twincasters Alandra, Sky Dreamer Ambassador Laquatus Aquitect's Will Araumi of the Dead Tide Arctic Merfolk Atlantean Cavalry Atlantean Skirmisher Attuma, Atlantean Warlord Augur of Bolas Benthic Biomancer Benthic Criminologists Benthic Explorers Bioluminary Blockade Runner Brineborn Cutthroat Cache Raiders Caller of Gales Campus Composer Cascade Seer Cenote Scout Ceta Disciple Champions of the Shoal Cleric of Chill Depths Cold-Eyed Selkie Combine Guildmage Coral Commando Coral Fighters Coral Merfolk Coral Trickster Coralhelm Chronicler Coralhelm Commander Coralhelm Guide Cosi's Trickster Crackling Triton Cursecatcher Dakra Mystic Dalakos, Crafter of Wonders Darting Merfolk Daughter of the Deep Deepchannel Duelist Deepchannel Mentor Deepfathom Echo Deeproot Champion Deeproot Elite Deeproot Historian Deeproot Warrior Deeproot Wayfinder Deeptread Merrow Deepwater Hypnotist Deepway Navigator Disruptor of Currents Drowner Initiate Drowner of Secrets Eclipsed Merrow Emperor Mihail II Empress Galina Emry, Lurker of the Loch Enclave Cryptologist Enclave Elite Encumbered Reejerey Evidence Examiner Expedition Diviner Expedition Lookout Fallowsage Floodpits Drowner Forensic Researcher Forerunner of the Heralds Frostwind Invoker Furtive Courier Gaea's Skyfolk

Neither of them comes especially close to the brokenness that Academy offered or the destructive impact it had on the game itself
Magic: The Gathering Universes Beyond: Warhammer 40,000 Commander Deck Tyranid Swarm
ELEMENTAL BOND Draw-on-creature-enters effects are a dime-a-dozen in green, and there are even more when you add in the cast-trigger ones
Courser of Kruphix This approach harnesses green's quintessential ramp strategies, turning each land drop into a potential card draw
The second mechanic, Initiative, expands the dungeon delving mechanic that was core to Adventure in the Forgotten Realm