Itll keep any Aura enchantments, Equipment, counters, or other buffs
My second turn is likely Opt, use Scalding Tarn, Serum Visions. Opt first, use that info to figure out what land I want on my fetch as the cost of reshuffling a bottomed scry is low,and then Serum Visions and get the maximum out of that scry
Winter Orbs a minigame all about finding a way to tap it down before your turn begins
It is somewhat of an honorary inclusion on this list as it so often feels like Upheaval is unbeatable for you yet the game is 100% yours if they don't have it
It gives your Greninja a new Ability called Giant Water Shuriken
Even when Wizards (the company) isnt specifically working on a typal-themed product, they seem to be much more deliberate about what creature types they put on cards: we see far fewer incidental humans than we once did, a greater variety of types used in general, and some real efforts to gradually reinforce a core mechanical identity for even the most humble Brushwaggs and Pests of the world