But this can also be used effectively in other decks
Decks are 60+ cards, up to 2 of 6 ink colors, max 4 copies each
Whether it is for that last bit of lore needed to close out the game or the ability to make a favorable trade in a challenge, you must consider the possibility of characters that can shift
Amber cards are more support-focused, offering buffs and enhancements to other cards, and the Amethyst cards lean into the magical theme
A seven-cost character with four willpower and eight health who can Shift for five ink, Gramma Tala, Spirit of the Ocean has the ability Do You Know Who You Are
The best Rise of the Floodborn action cards build on the game-changing abilities introduced in Lorcanas The First Chapter, bringing new ways to mess with your opponents cards, find the cards you need and enhance your characters abilities to send them questing for lore and challenging against rival characters