I imagine this pirate being a loyal right-hand man to the captain, sacrificing itself for the crew when the moment is right
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But remember that some abilities can only be activated during certain phases or steps of the game
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It doesn't get to stick around, so you may as well chuck it in
But first, let me address this: Unlike streamlined formats like Standard or Modern, which thrive on competitive consistency without the chaos of multiplayer politics, singleton variance, or a primary focus on casual fun, Commander demands a precise power level language to prevent those all-too-common mismatched games