You cannot cast an adventure spell that's more expensive than the discover number, even if the main part of the adventure spell is less
Ive added a fair number of artifact removal spells, since The Immortal Sun will be a huge thorn in our plans and its a fairly popular card in Commander
Unfortunately, Scions & Spellcraft is one of the most unfocused precons in the set, and as a result, it could do with a good bit of chopping and changing
The latter costs twice as much for a 2/4 but with flying, giving her much more range and size
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The fact that it can give you a rebate on the initial equip cost by untapping two of your lands is huge, and youll be able to get plenty of value out of the other modes in most decks that care about attacking