Steiner increases in power very quickly combined with ample equipment granting trample and double strike, he has no trouble dealing lethal commander damage
The jankier, but probably more fun version uses things like Demonic Pact and then animates them when needed to give to an opponent with a card like Wrong Turn
This was reinforced by the appearance of the new Secret Lair set, which was in the style of the old WHERES WALDO books and whose focus was on the lost homunculus
Aura Shards Aura Shards isn't technically removal by itself, but now all your creatures kill enchantments or artifacts when they ETB
First, it means theyre simply well-designed and fun to play
Palace Siege, Pestilence, and Pyrohemia are also excellent pingers costing a bit more mana to get going, but have the added benefit of being enchantments and thus harder to remove than creatures