And bounce + drawing a card
There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment
Bitterblossom is not what you want to see late and it can be tough to get out early if under pressure
Weve gone through the many, many, many Green Commander cards to find a list of ten that we think should be in nearly every Green deck around
It's a game-ender, typically sweeping away your opponent's entire board, while preserving any colorless permanents you've chosen to play, and, more often than not, also leaving Ugin alive to keep pecking away with their +2 damage-dealing power
Second, this list will be ranking the cards that we feel have the most potential across multiple formats