This 6/6 Nightmare with flying taps a creature and puts a stun counter on it whenever an enchantment enters or when we unlock a Room
This more than makes up for the middling stats and high animation cost on the Falls, and cements its place as a solid Control win condition for green/blue decks
We only have access to the graveyard on our turn
You can also take the following actions as many times as you like, in any order: Exert the required amount of ink to play a card Activate a character ability Use an item effect Quest with a character card (see below) Use a character to challenge an opponent's exerted character (see below) Most of these actions require a card to be 'in play' before you can perform them
Mon, Aug 03, 3:00pm - 5:00pm Spring Valley Library Teens ages 12-17 or grades 6-12 are invited to play games, watch movies, or be creative while hanging out with friends
Having played this card a fair bit, Ive been pleasantly surprised by its effectiveness more often than not, and in a worst case scenario, you play it at the end of an opponents turn, dont get the outcome you want, and play a second board wipe on your turn for the desired result