The number of Rogues in the deck that just dont support the core strategy of the deck particularly well is unfortunately rather high with Ogre Slumlord, Marsh Flitter and Zulaport Cutthroat being rather unfortunate additions to the deck that simply dilute the core strategy (despite Zulaport Cutthroat being a welcome reprint)
Wizards of the Coast wouldn't be doing its job correctly if it hadn't created at least a handful of ultra-strong cards to motivate the less Marvel-enamored among us to crack some packs, and sure enough there are a few champions here
Depends on Who You Ask Yes, its great for new players to have access to many jumping-in points, and for budget-minded players who want to play powerful cards on the cheap
Even just catching a Goyf and Spirit team is huge, especially if you used your 2nd and 3rd turns to play noncreature cards
All three of them can be your commander
Custom backs keep things clear at the table, avoid confusion, and still play perfectly in sleeves