But at least it has a low retreat cost
I don't think I knew any legitimate strategy back then so as far as I can recall my deck had like 3 or 4 types of energy clogging it up, which I suppose is the equivalent of the classic '4 Fire moves on Charizard' syndrome
Whenever you claim an attraction's prize, you get to destroy any permanent
Slimefoot, the Stowaway upscales your deck into aristocrat status and the token-generating ability doesn't require tapping, pretty good for an uncommon, right
(6/6/2025) To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Earth Crystal's first ability)
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