Sort Card Type Carvanha - 162/264 (Eevee Stamped) #162Promo $0.19 Cook - 228/264 (Eevee Stamped) #228Promo $0.20 Darkness Energy (Eevee Stamped) Promo $0.14 Darkrai - 167/264 (Eevee Stamped) #167Promo $0.34 Eevee #75Common $34.42 Eevee #119Common $0.28 Eevee #51Common $2.90 Eevee #11Promo $50.05 Eevee #55Common $2.53 Eevee #38Uncommon $8.10 Eevee #74Common $5.28 Eevee #54Common $43.08 Eevee #63Common $6.91 Eevee #63Common $7.76 Eevee #55Common $9.04 Eevee #13Common $31.94 Eevee #59Common $5.16 Eevee #56Common $4.10 Eevee #RC14Uncommon $32.77 Eevee #80Common $1.00 Eevee #63Common $0.40 Eevee #101Common $0.73 Eevee #155Common $0.69 Eevee #SV41Shiny Holo Rare $54.14 Eevee #130Common $0.27 Eevee #52Common $0.37 Eevee #125Common $0.51 Eevee #205Common $0.21 Eevee #TG11Ultra Rare $19.49 Eevee #54Common $0.30 Eevee #143Common $8.19 Eevee #166Common $0.25 Eevee #133Common $0.34 Eevee #50Common $0.31 Eevee #113Common $0.25 Eevee #143Common $0.17 Eevee #74Common $0.24 Eevee #13Promo $0.51 Eevee #125Common $0.20 Eevee #50Common $0.21 Eevee #91Common $0.25 Eevee #133Common $0.23 Eevee #54Common $0.88 Eevee #52Common $1.17 Eevee #54Common $1.36 Eevee #58Common $0.34 Eevee #83Common $0.48 Eevee #109None $1.21 Eevee #74Common $1.48 Eevee #68Common $1.97 Eevee #48Common $2.55 Eevee #46Common $2.05 Eevee #83None $11.99 Eevee #41Common $4.00 Eevee #44Common $9.50 Eevee #48Common $8.00 Eevee #100None $7.00 Eevee #63Common $4.00 Eevee - BW97 #BW97Promo $349.99 Eevee & Snorlax GX (Secret) #191Secret Rare $280.82 Eevee & Snorlax GX (Full Art) #171Ultra Rare $229.79 Eevee ex - 167/131 #167Special Illustration Rare $189.43 Eevee & Snorlax GX - SM169 #SM169Promo $177.87 Eevee GX - 219/173 #219Hyper Rare $160.72 Eevee - 133/165 (Pokemon Together) #133Promo $157.19 Eevee GX - SM233 #SM233Promo $148.21 Eevee GX - 188/173 #188Super Rare $118.24 Eevee - BW94 #BW94Promo $101.30

Even once it dies you can still get one last heroic effort from the Soul of Theros
The influencer hype cycle has moved on (or at least diversified)

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Modern Horizons 2 will make big waves in Commander
This is the new Blightsteel Colossus, an 11/11 indestructible trampling behemoth that effectively has Infect, and practically nothing short of exile can stop it