Sabo OP04-083 offers a rare mix of board protection and card advantage
While well talk about the whole list of them in broader context during the complete set review, today Im going to distill them down into the ten that you absolutely dont want to miss as individual cards, regardless of other impacts to the set as a whole
The event is filled with faster, more powerful cards, resulting in games that end on average about 36 turns (a turn being each individual player's turn) faster than Historic
plus, its just really funny to play a game of Commander and cast Shock for the win
If your deck ends up relying on big mana, you can always get that mana elsewhere, too Culling Ritual is a great pick for a deck that wants to pop off with Cabal Coffers, for example
We won't dive into Red a whole lot as it's pretty straightforward, but let's go over a few staples and what kind of things Red does outside of turning characters sideways and attacking