Certain creatures receive an additional bonus as they escap
His second ability lets you exile any permanents with colours in them if you want to, and his ultimate gains you seven life, draws you seven cards and allows you to place seven permanents onto the battlefield
Not as mechanically integral, but still cool, they all tell a story within their chapter abilities
Ideally you will take out their Narcomoebas and Bloodghasts and strand their Prized Amalgams like you want to do with Scavenging Ooze, and in that plan you really need a second copy
If youre in the area stop by
@kaleb yeah I messed that up, I changed it already, thanks for pointing it out to me April 29, 2010 at 3:45 PM Subscribe to: Post Comments (Atom)