The deck has the following packages, many of which are also in previously described decks: A Trinket Mage/Treasure Mage package along with the other tutors, allowing it to find what it needs whenever it needs to, whether it be land, removal, or bombs A graveyard abuse package, somtimes including Scarecrone, Sharuum, Argothian Restoration, Academy Ruins, Volrath's Stronghold, and more to get the maximum bang-for-buck from it's various enter-the-battlefield abilities A Master Transmuter package, often including Sundering Titan, Magister Sphinx, Sphinx Summoner, living weapons, Contagion Engine, etc
III Creatures you control gain double strike until end of turn
I was sifting through the worldbuilding trashcan last week, just like normal, and I uncrumpled an enticing piece of paper with the title "REJECTED KALDHEIM REALMS (INTERNAL USE ONLY)." Clearly these were intended to be shared with the world, and I'm including a few of my favorites throughout this articleI have no idea why they didn't make the cut
They go beyond simple rarity
While it does suffer a bit from a not too great ramp package, Family Matters is very coherent out of the box
What abilities does Pawmot have