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Ezio generates card advantage when your Assassins connect in combat, while Eivor deals extra damage to the opponent when it attacks based on the number of Equipment you control
Between Mardu, Mono-Red, and the Night Market Lookout scale of Mono-Black to B/R, there are three fairly distinct decks
Specifically, the Abyss as it relates to Tartarus, the underworld
You have to develop a board to win the long game, not just trade one-for-one resources
I think that having disruption makes the game more interesting: you have to account for it when deckbuilding (dont play a deck with 35 Items if Item lock is popular!), and it offers ways to make the game less straightforward than a simple Prize race