As an enchantment, it is very difficult to get rid of, and the fact that it forces opponents' creatures to enter tapped AND gives its controller life makes it a must-include in any white decks
Get Lost is premium white removal in the Fateful Absence vein, able to remove Planeswalkers as well as creatures, but also hitting enchantments
You can cast a bunch of instant and sorceries and overwhelm your opponents with evasive threats
Because Finality counters only care if the card they're on goes to the graveyard, you could use a Flicker effect (of which there are many in Esper) to exile your artifact before it's destroyed and return it without a counter
In some cases, you may even be able to barter with the information
2015 Specifications Brand: Ravensburger Information Please accept cookies to help us improve this website Is this OK