I like the mechanic
Even in an epic fantasy card game like Magic: the Gathering, populated by giants, dragons, angels, titans, krakens and demons, labeling something a god creates an extra layer of expectation
Long-timers know all about the third set problem, but Ill recap it for anyone unfamiliar
If Bridge from Below isnt still in your graveyard as its first ability resolves, you wont create a token
Legendary Creature Human Scientist Villain Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs