for example, the Monkey D
Curiously, you've got a bevy of enchantments that assist your flip-flopping creatures, but adding more would improve the value you get out of these enchantments as well as Kaust as your commander
Theyre more color intensive and cant combo as reliably, but theyll accomplish a similar level of value generation as you blink permanents
Sure, its not a bad card by any stretch, but its embarrassing compared to most of the other commanders in this set
He can predict storms years before they arrive and can also control the weather around him, but he prefers to let nature take its course while he observes and learns
Regardless of that being the case, there is a fundamental hierarchy of reasonable interaction during the developing stages of the game, if not a casual game itself