This is the epitome of a powerful warp card, because you can either FlickerFlicker it, draw a card and put some big haymaker onto the battlefield for free, or you might want to repeat the same process but add to your land count instead, thus making sure your next go will cheat out the huge permanent you couldn't earlier
It can also be a good tool in decks that turn other permanents into artifacts using cards like Liquimetal Torque
Mangara, the Diplomat Our final card before the Top Five proper is another legendary dork you can play in your Command Zone
Ascension If you ever thought the best card games were all rather similar, then guess again: Ascension is a deck-builder rather than a card battler
FromTheShire: Coming down early and auto-equipping later is solid if not exciting
Did any of them strike your fancy, and how do you plan to use some of the interesting new cards we got