I played decks with anywhere from 16 to 22 lands in ZNR , though these 22-land decks were obviously playing at least five MDFC lands
Reds options are a bit more limited, getting access to rummage effects (allowing players to draw cards if they discard first) or temporary card advantage effects like [card]Prophetic Flamespeaker[/card]
This instant for just one black mana gets any of our payoff spells into the grave, which is the perfect way to set ourselves up for a big turn, and being an instant means that we can choose to use it on the end step before our turn to minimize their ability to interact
7: You get an emblem with At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control. Illustrated by Jaime Jones Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
The deck was all about playing out all your permanents and then starting to chain Regrowths into Timetwisters, at some point killing your opponent with well, basically anything We will get back to this in part 5: ComboChantress
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