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You can also recommend the 2HG variant at your Commander nights, especially if you have a playgroup with any sort of internal rivalries
The reasons are simple: Compared to Legacy there are a lot less powerful Utility Lands to return which will have a big impact on the game, most of the time you get Fetch Lands to make sure you are hitting a land every turn (which is definitely good)
To illustrate that point, blinking four Hare Apparent cards doesnt create 0 + 1 + 2 + 3 Rabbit tokens for a total of six as they did when you cast them one at a time
Building in artifact removal is what makes this just about playable in my eyes, as Im sure thatll be more valuable than we realize, particularly with so many artifact creatures roaming about the set
Ninjas Typal Ready to play, 100 card, EDH (Commander) deck