If your metagame is more powerful or combo-centric, however, youll probably want to stick with the kind of disruptive and interactive enchantments I hinted at earlier: Leyline Binding, Contamination, Ritual of Subdual, Rule of Law, Stony Silence, Painful Quandary, Suppression Field and so forth
Nicanzil, Current Conductor
Fast forward to 2009 and the announcement of Magic 2010 and all of that changed
Let's start with a best case of 7 cards in hand then draw for turn going to 8
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That is something really going for this deck, besides really leaning into its counters matter strategy: It has a good list of spells to help its creature base get established