While it does scale down in the late game, a three-mana draw-three in the early to mid-game is great, and giving your opponents cards with it might not even be bad, especially if you run effects that profit off of exactly this
Bumbleflower Creatures (26) 1 Baird, Steward of ArgiveBaird, Steward of Argive 1 Bloodroot ApothecaryBloodroot Apothecary 1 Body of KnowledgeBody of Knowledge 1 Chasm SkulkerChasm Skulker 1 Coiling OracleCoiling Oracle 1 Faeburrow ElderFaeburrow Elder 1 Forgotten AncientForgotten Ancient 1 Jolly GerbilsJolly Gerbils 1 Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse 1 Kalonian HydraKalonian Hydra 1 Kwain, Itinerant MeddlerKwain, Itinerant Meddler 1 Loran of the Third PathLoran of the Third Path 1 Managorger HydraManagorger Hydra 1 Mangara, the DiplomatMangara, the Diplomat 1 Mr
Best combined with Curse of Deaths Hold to lock them out of ever playing another creature
While on its face it seems like a major downside to playing the card, and hardly worth the cost - and it can be without the right cards in play - it pairs perfectly with the number of effects on Rise of the Floodborn cards that are triggered when cards enter or leave play, providing a easy way to put cards back in your hand, play them again and activate their effects
It's a great little common from the set, but it isn't great enough to be at a #1 spot on the list
Getting Craterhoof Behemoth or Moonshaker Cavalrys abilities ahead of schedule can win a whole lot of games