Traits of Good Flicker Commanders A commander that delivers a good flicker payoff is going to have a lot in common with a commander focused on enabling flicker-based shenanigans
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Your opponent expects him to have to challenge or be useless as he doesnt have a valid target and has no lore You play Cogsworth Talking Clock and then exert Gaston for 1 lore That also allows you to avoid having to lose Gaston to a Simba Protective Cub A common earlier trade in the current meta Then play Lefou Instigator to ready Gaston, who keeps the ability from Cogsworth, because the ability is treated like its always a thing Gaston can do, as if it was written on his card Then Gaston can quest again for another lore, completely unexpected that early in the game You could also keep him ready and force removal cards to be used Cogsworth Grandfather Clock is a very good card
Yes, this came at the expense of Limited play, but if that was the cost of staying in business, that's what they had to do
The fact that Maeve only draws cards if you goad the creature on the same turn that it attacks is certainly an interesting way to encourage you to be strategic with your goad choices