Today Im going to dive into Commander 2011 and explore everything from the design philosophy, what made the decks stand out among the crowd, and which ones hold their own in terms of power and value
The mana rocks are pretty standard
New builds of Rhinos, Dimir Control, and Esper Control make good use of Lrien Revealed in this way, and they make up a sizable part of the Pro Tour as a result
Then, through proliferate, these counters grow and grow until the Creatures theyre attached to inevitably die
The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves
While some are infamous for being difficult to interact with, most of them tend to be a fantastic spectacle in their own right