It Fogs the board and also creates a metric ton of 2/1 flying Inkling creature tokens, which seems to serve as a subtheme of this deck
When a land enters under your control, you can exile the top card of your library and play it that turn
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I wanted a voltron-style deck, but to have more to my plan than just covering my commander in buffs
So this will draw you two cards and lose you two life every turn, which is why it feels like a double [[Phyrexian Arena]]
Well, there are three significant bonuses to having the initiative: First, whenever a player takes the initiative, they venture into Undercity (Undercity is a new dungeon card