This is a great ability for a two-ink card as it means that players will be able to potentially start knocking out their opponents weaker characters, just by using Skirmish and then challenging the damaged character
Not just for Magic

Ancient Hydra Apex Devastator Apocalypse Hydra Balduvian Hydra Benevolent Hydra Bioessence Hydra Briar Hydra Bristling Hydra Capricopian Clockwork Hydra Domesticated Hydra Feral Hydra Gargos, Vicious Watcher Genesis Hydra Goldvein Hydra Grakmaw, Skyclave Ravager Gyrus, Waker of Corpses Heroes' Bane Honored Hydra Hooded Hydra Hungering Hydra Hydra Broodmaster Hydra Omnivore Hydradoodle Hydroid Krasis Ironscale Hydra Kalonian Hydra Khalni Hydra Lifeblood Hydra Managorger Hydra Mistcutter Hydra Molten Hydra Mossborn Hydra Multi-Headed Nessian Wilds Ravager Neverwinter Hydra Nyxborn Hydra Oran-Rief Hydra Phyrexian Hydra Phytohydra Polukranos Reborn Polukranos, Engine of Ruin Polukranos, Unchained Polukranos, World Eater Primordial Hydra Progenitus Protean Hydra Rampaging Aetherhood Rampant Rejuvenator Ramunap Hydra Rock Hydra Savageborn Hydra Scourge of Skola Vale Shivan Devastator Spitting Hydra Sprouting Phytohydra Steelbane Hydra Steelbane Hydra Stumpsquall Hydra The Goose Mother Thunderous Snapper Ulasht, the Hate Seed Ulvenwald Hydra Vastwood Hydra Voracious Hydra Voracious Hydra Warden of the Grove Whiptongue Hydra Wildwood Scourge Wren's Run Hydra Zaxara, the Exemplary

But the door is now open - people are going to want more of this
[email protected] Oct 10 CT, North Haven
When it comes to creatures, I want to have between 6 to 8 one-drop creatures in the deck