This week we delve into a new form of Non-Removal Interaction: Bounce Spells
Still, it's a way to protect herself, and when you don't need to do that you can go on the offensive, generating card advantage via combat damage
It's unclear how prevalent this split is going to be throughout the set, but it could make for some interesting decks if there are multiple paths to getting the same cards out on the field
Some of the best cards that work with Vial Smasher include those that add extra damage for your spells, like: Angrath's Marauders Guttersnipe Solphim, Mayhem Dominus 5 General Kreat, The Boltbringer A Powerhouse In The Command Zone A lot of Goblin decks revolve around getting out a ton of tokens or by dealing tiny amounts of damage either all at once or over the course of the game
Its higher mana value may seem annoying but being a two-for-one creature and removal spell makes it worthwhile
In a Dragon focused deck, you may find you dont cast Expensive Taste very often as you try to curve out, but its still nice to have