Level Up was an interesting idea to let cards improve over time, refined a bit and made simpler in the Rules with the Class cards in Adventures in the Forgotten Realms
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The deck is filled with artifact creatures and the arcbound creatures with the modular mechanic, hence the name transference youll transfer the +1/+1 counters around
The black fetchlands all could threaten to find a Godless Shrine out of nowhere, and the information edge is surely worth more than the tiny Pithing Needle equity, or whatever
Sure, it circumvents having to re-equip your swords when they fall off, but it's actively removing a core risk of playing auras in the first place, so I'd lean in that direction
Released in the MTG set Betrayers of Kamigawa in 2005, Sickening Shoal is a rather strange card