So there, and if that way to counterplay a forced reveal isn't enough to deter players from using Hand Scope in their decks, think about the incredible assortment of Item Cards that are much more powerful than a quick reveal of the rivals' hand

All at instant speed Filter Out Returns all nonland, noncreature permanents to their owners hands (this does hit your permanents as well) Otawara, Soaring City This land is an auto-include in any deck with blue, if you have it Enters untapped The channel ability allows you to return an artifact, enchantment, creature or Planeswalker to its owners hand Stern Dismissal Returns an enchantment or creature you dont control to its owners hand Kioras Dismissal Return any number of enchantments to their owners hands Must pay an additional blue mana for each target beyond the first Chain of Vapor Return any nonland permanent to its owners hand Its controller can copy Chain of Vapor by sacrificing a land and chose any target for the copy This spell can continue to be copied so long as the conditions are met, potentially creating a chain of spells
There are no Psychic Ritual Monsters
The same goes for Thing in the Ice, where counter removal flips it into a massive board wipe threat ahead of schedule
Deed would let you sit there even or slightly behind and effectively time walk your opponent because if they ran anything into the Deed you would blow it up and get bonus value from it and then get to untap and use mana first
The treatments in this set are: Standard Extended art Borderless Traditional foil Etched foil Textured Foil Showcase (Memory Corridor) Serialized Image 1 of 8 The Animus (Standard) MTG Assassins Creed deals You might have plans for Friday Night Magic, but what about the other six days of the week