Paradigm is an extremely powerful mechanic - it's like Epic, except you are still allowed to cast other spells throughout the game
Matzalantli, the Great Door / The Core This feels better than the often underrated Growing Rites of Itlimoc, and its colorless
But I think this card perfectly encapsulates that feeling while staying true to its mono white identity
First, you steal your opponents best creature, then on the next turn your opponents are forced to attack, this usually results in several of those creatures dying
Cave of the Frost Dragon Part of the showcase frame cards for AFR, the adventure module showcases are nine lands with frames emulating classic D&D adventure modules, and using alternate art
A foil-stamped Signature Art Card replaces the Art Card in 5 percent of Set Boosters, and a card from The List replaces the Ad/Token in 25 percent of Set Boosters