I only wish it was an explore trigger instead, to save us from whiffing or getting some one-mana spell we dont want to cast yet, but I understand why it isnt
Do-Over As long as you have Do-Over in your hand and leave up 2 mana, you can play your turn exactly how you want, knowing youll get a second chance if things go wrong
Card advantage is about more than just the number of cards in your hand
If not, I have some bad news: this set will be around for a long time because Wizards of the Coast has declared that cards in this set will be Standard legal for at least five years
Optional Copy the old Decks folder to somewhere safe, in case you lose them
There are also cards like Overlord of the Hauntwoods which creates mana-producing lands from thin air, Defiler of Vigor which lets you pay life instead of green mana, and Domri, Anarch of Bolas which both adds mana and prevents your creatures from being countered