Fate included 18 cards that manifest, and Dragons of Tarkir included one card that mentioned the ability but didnt actually manifest anything itself
MTG zombies are a beloved creature type in the trading card game
If the game is going to go on for a while after you've flashed back Memory's Journey, then one of the cards that you return will need to be Runic Repetition, which you will then use to return your exiled Memory's Journey so you don't deck yourself
The vigilance and third act are all but wasted if this is purely a defensive card
That goes double for its Enchanted Rare variant, which sees Tink go from simply towering over Hooks pirate ship to picking it up in her enormous hand and staring unimpressed at its crew
These cards are fantastic in Reanimator anyway, as ways of dodging exile-based removal, so including them isnt a stretch