As we could hand design the cards we needed, we could make sure that both the mechanics and creative were suited for the less-enfranchised player, playing into simpler mechanical themes and more resonant flavor
It has a high casting cost simply because the set contained a few other cards (like Goblin Machinist) that work well with high casting cost spells, while the morph ability gives the player a way around actually paying that cost
The rest of the deck is filled with cards that either are creatures that modified themselves, have effects that let you modify creatures, or are spells that help modify your creatures
Weve just gone over the most important card types, so lets put this all together, shall we
If you're curious, here are the rules for how cards like this work in Commander
For starters, it's the first of a new kind that debuts with Spider-Man : modal double-faced cards that can transform