Spirit : Spirit monsters return to their owner's hand during the End Phase of the turn they are Summoned or flipped face-up
Mana abilities of A-Thran Portal cost an additional 1 life to activate
The perfect subject The various different franchises that have made their way into one of the best card games over the years Fallout, Assassin's Creed, Doctor Who, to name a few outside of the one-off Secret Lair treatments have had their ups and downs
Being able to play a 4-mana spell on turn 1 is insanely good, especially with the abilities of popular cards in the Vintage format
Defense counters for siege-type battles are technically given to your opponent, adding to their total life pool
But ask the typical Magic player how to combine both of those things into a competitive deck, and youll probably not get much more than a shrug or head scratch