Using the likes of Bristly Bill, Spine Sower and a variety of lands like Evolving Wilds and Fabled Passage, players are able to get their creatures gigantic in short order
Its also only your permanents, not all permanents unlike Homeward Path, so if you run theft effects in your own deck like Gilded Drake, Thieving Skydiver or Agent of Treachery , those effects will not end with Brand
Even as Commander has become the dominant casual format, this 60-card casual all-star has continued to sell for $10+ and trades fairly well
One of Green's most powerful skills is known as "ramp," that is, pulling Lands from your deck and playing them beyond the usual one-per-turn
Not to mention that lots of the other elementals on this list have some pretty good ETB effects
You get the full benefit of haste either way