This deck has to be split between a traditionally sacrifice-centered strategy and a strong amount of removal
cards like Hazoret's Favor and Ogre Battledriver can temporarily boost your creatures' powers to 4+ when you attack, and then you can sacrifice them postcombat for two tokens
(Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks
There are no real abuses that you can do with these cards, they will always cost you a mana in your turn, always replace themselves with a new card and should improve the quality of that card and/or the next few
In Commander, its main use is within Atog Typal decks, which is hardly the best-supported archetype
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