Her ability is going to do some heavy lifting here
This is not only useful to negate a powerful Monster on the opponent's Field but can also be used to negate its own effect so it stays on the Field and doesn't get shuffled away in the End Phase
11 Thirst for Identity At a cost of three mana (two colorless and one blue), Thirst for Identity is a rather cheap instant that lets you draw three cards, but you have to discard two cards or a single creature card
Some think so
:) But its been fun to reconnect with everyone, as for me Magic: the Gathering has mostly been about the people, not the game
Beside the fact that Vigor is a nice fat creature to have in general (protect your other creatures from burn-spells and make combats nearly impossible for your foes), it can get you an early win: If you attack with Animar while Vigor is chilling it's body-weight your enemy really has to think about what he wants to do: he can let Animar pass thought, but he can't do it too often, because Animar will grow strong and he only need's to deal 21 damage to your enemy to win the game OR he blocks and - in many cases - he gives your commander more +1/+1-counters, making summoning creatures and snowballing in the game even easier for you