Generally, I like drafting with eight players, where each player has three packs of 15 cards each
The weakness here is that your opponents know you are most likely to cast your biggest spell first, and that knowledge will make them want to counter your first spell
Other Builds Having an artifact tutor in the command zone opens the doors for plenty of competitive builds
For this upgrade project, we took only cards found in the starter deck and the other Rise of the Floodborn products we got on release day (for a full rundown of what we opened, see our Rise of the Floodborn review)
Before we start: Deck building principles For the most part, competitive Commander decks are faster
But if your opponent plays a creature at instant speed that's bigger than the attacking one, it becomes a 2-for-1 since not only will you lose your creature, but you'll need to spend resources to remove the new threat