So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Big Man Down didn't need the rider as the only time it could force the discard of a land is when the opponent's hand is nothing but land at which point it's not really causing much of a mana problem
This feature can be a game-changer for deck building, helping you make the most of your existing collection
for a 6/4 trampler with haste that draws a card and makes everybody discard a card sounds like a great Cube card, since its flexible and bridges the gap between many strategies
Keep in mind it counts enchantments your opponents control too
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