I think Wizards got a lot right here, building Karador for the long game with their ability to reduce their cost and by extension, commander tax and restricting the reanimation ability to once per turn
We liked tying in the action of choosing a character, something that was related to the TMNT arcade games, so we made a new mechanic that represented selecting your character, DeTora wrote
The edict function just gives your card options and utility and is good in much the same way Kolghan's Command is good
One mana is a steal, however, as shown by cards like Blasphemous Act
For many of the most powerful cards in the game, their power level is balanced out by being extremely expensive to cast (meaning you cant cast them until the late-game), or forcing players to make another big sacrifice to bring it into play
First off are these three mana rocks