But that main organizational rule is really what makes Scout so interesting, because youre forced to choose between small, immediate plays that might have inconsequential payoffs and long-term strategies that depend on the right card coming along at the right time
Marcy: Probably one of the things people know about Final Fantasy that haven't really even played any of them, Summons really came into their own in Final Fantasy VII, becoming big cinematic set pieces, one of which is the above-named card
Bant is the perfect color combo for the deck given White/Greens penchant for counter generation and Blue/Greens tempo management
He can also protect himself pretty effectively, though at the cost of losing his counters
And you still get to keep the precon you want
Of course, for such players, I might recommend Illumineers Trove instead