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You get to pick two opponents if the game is coming close and could be won via burn, and it's harder to remove, at the cost of an extra mana
Blue has a bevy of creatures that must be blocked early, so I bet that having ways to turn trades into card advantage plays in this format
There are certainly some themes present in this expansion, but because of the sixteen games in the series, it feels like the cards are all designed to do various weird and unique things, at the cost of them being rather weak in power level
There are 5 common cards (7.1%) from the Magic: The Gathering | Marvel's Spider-Man Eternal-legal set (SPE) that can be found in these slots