A turn one Serum Visions is nice but not a development in tempo nor a disruptive play
Crypt Incursion Crypt Incursion can be dicey since it relies on your opponents having creatures in the graveyard, but you only need to hit three or four creatures for this black instant to be a worthwhile investment, plus you get some incidental graveyard hate
Its vigilance body adds defense, making it the perfect role-player to protect and support planeswalker strategies by both finding and shielding them
When you see "+20 damage," it's not just addition - it's potential
Spirit of the Labyrinth can seriously choke blue and green decks, Aven Mindcensor can turn a fetchland into a Wasteland, and Imposing Sovereign can shut down any creatures with haste
My issue again is not the tutorial itself, but that it is mandatory