But also, every game has a deep cut in there somewhere to make sure
This groundbreaking design opened up a brand new space for card advantage-free interaction
It takes a whole different approach to the Lost Zone deck, but it still functions off of the same engine
Chaos: Whenever you roll Chaos, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control
I think this is well worth going for, it just needs a bit of work
Of course, it has to die to do that, which means your opponents have to choose if its worth sacrificing their creatures, being slowly pinged to death, or just biting the bullet and hoping theyre not your target